![]() The total process will be tuned to take about the same amount of time and energy as the above (non-overclocked) process. The Forestry way will be simpler and will be just a matter of chucking the raw materials into the squeezer. Some basic calculations show that this process will only use 1/6th of the energy that raw oil provides, meaning it is not terribly efficient, but still gives a net win. ![]() Extractor: 1x Bucket of Bituminous Sludge will extract into 1x Bucket of Oil Shapeless crafting: 5x Bituminous Sludge + 1x Empty Bucket will make 1x Bucket of Bituminous Sludgeģ. Macerate: 2x sands or 1x crude oil stone will macerate into 1x Bituminous SludgeĢ. An IC2 way is not out of scope of PetroGen given it is an IC2 crossover mod!ġ. So with a bit more thought, I think there should be an IC2 way of doing it, and a forestry way. Would probably make that 0.15 and 0.30, respectively, when done in a squeezer. ![]() ![]() The crafting way ends up being 0.125 buckets per oilsand and 0.25 buckets per crudeoil. I will likely, unless balance issues get in the way, implement the recipes suggested by TruculentMC in the next version of PetroGen I'll look at adding squeezer recipes with a slight increase in efficiency in a near future release (which I'll definitely do as I really like forestry). TruculentMC's solution is clean and neat in that it doesn't rely on another mod.Īlthough using a squeezer is a logical choice in terms of machine functionality, that opens a can of worms by needing an external mod to add support for another external mod Turning them into BC oil would be clearcut solution. I didn't realise before my previous post that Traincraft can make diesel from Sugarcane and PetroGen is specifically for dealing with non-renewable fuel sources so using diesel directly isn't going to happen. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
December 2022
Categories |